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You've played it to the bone. Monstrous but pointless. Another hit, killing your time, pretty at first, gone with the wind. Leaving only a strange, hard-to-recognize sensation. So I'll help you identify it. This whole thing is called a crisis. Ideological crisis covering a majority of modern game-producing industry. Making them play around their stereotypes to generate another banality posed as "masterpiece". Catching
you with another "hottest game of the year" which have nothing hot except for its price. This is lousy. However, don't be upset. I'll show you the way out.
Idea is the key. Pick a right idea, and you are half a way to a brilliant product. Facet it properly and there's nothing left to do. It's easy to say and much harder to implement. However, we tried and we succeeded.
"Stunning, breathtaking, thrilling" - these was all about Invaders, a thing that caught a whole generation. Leaving nothing between you and entertainment, only you, your adrenaline, your skills, your courage, your spacefighter and enemy hordes. That game rocked, than it died, than it's been reborn a number of times. Now we're ready to offer you something more than that. We offer you Atomaders.
Make you way through enemy attack waves in your task of liberating planet systems from alien cyborgs invasion. Feel an unconquerable power of your weaponry. Feel the pride when a terrific devastation machine fall to pieces under your fire finding the only vulnerable place. You're gonna love this feeling. You're gonna atomize or you're gonna be atomized!
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